I also watched the gif of you killing the first boss in revenge of shinobi a 100 times damn I need to try that. The way you took out that core with the d weapon hats of to you sir. I like the alien queen she has a nice happy face, and then When you shoot her she looks fucking demonic. I might have mentioned it before but do you ever use the weapon b and d switch to shoot full charge shots with fang ? It's hilarious killing bosses In two hits. I like fang and sheena too,it's weird to saying there names to me they are wolf bot and red robot cx something something (When shooting cyclops keep rapidly pressing start he turns some awesome colours) You have a good point about the plane in my defence I'm usually nodding my head to the music or acting like the cyclops in the background in real life. If I want a challenge I'll fight the aforementioned two last bosses without it, which can get pretty hairy with all those usually deflected parts flying at you.īIL wrote:As a Contra Pope I HOLD TRUTH LIKE A TORCH (・`W´・) ^_~ However even she gets to be a bit abusive with D. Sheena generally requires more creativity and risk to kill stuff in short order (particularly getting near the edge of the screen with C, to maximise firing rate - often puts you nose-to-nose with bosses). Sheena's my favourite character - Ray's just boring tbh, while Fang and Browny's power techniques are flat-out abusive. So many explosions as scads of destructible parts get sheared off. Of the actual last bosses, Sheena's D laser kinda neutralises them but I still find Alien Queen and the Alien Cell (rocket path) really satisfying to blow away. Panic-slide and your no-miss can be over in an instant. All three have just the right balance of twitch to pattern, and are nervy experiences every time. Claw Bahamut, Deadeye Joe's red spherical mech (three-armed phase) and Professor Crab. My favourite HC last bosses, bending the definition slightly, are actually fought just beforehand. I always find nailing the timing and technique so the firepits can be crossed without stopping (bar the last "snake" eruptor) pretty entertaining too. The plane doesn't take nearly as long to show up as the cyclops, then it's gone - it's a short breather compared to an outright unskippable cutscene. Īnd one point that I have always argued with my 3 bros yes the bike in contra 3 is cool looking.īut the bike in HC transforms it transforms!Ĭan you link me to that interview bill about HC ?Īnd bill what's your favourite last boss in HC ?Īs a Contra Pope I HOLD TRUTH LIKE A TORCH (・`W´・) ^_~īlackoak recently translated and posted the interview at shmuplations. I love the multiple routes different last bosses and different weapons. īut I would choose HC for the replay value. I always find that section slows down whilst playing two player. Stage 3 has that annoying red eye drill boss that takes his sweet ass time in climbing up the wall whilst shooting missiles at you. Waiting for the plane in stage one is always a ball ache, I usually hold L and R at the point because I look like a badass. You make good points about HC but I think contra 3 has similar issues *they're definitely not Axelay-vert stage bad! If only Axelay had zippy Bosconian/TFII base bombing, not drunken proto-Raystorm veering.Ĭhoosing contra 3 on the megadrive thread. Stuff like that collectively makes me grimace a bit (just a bit - HC's one of my biggest comfort gaming favourites, replayed regularly). Or even the Cyclops, whose cutscene is nice to watch but should've been accompanied with something for the player to do, other than watch the idle animation kick in. I find their combined presence less bothersome than HC's jungle boss, whose walking about has to be sat through every single run. But they play just as tightly as the sidescrollers* and can be blazed through in no time flat, drive-by style. BIL wrote:I don't mind the overhead stages at all - though I might be a little biased, since I love both top-down seek and destroy shooting like Assault/Granada, and any sort of strafing mechanic.
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